Benefits of Video Games: Learning, Health, Social Benefits, Review Finds
Playing video games has been a very integral aspect and part of the lives of both young as well as to even adults. It has been a long battle to curb these aspects of playing video games and recreation through these so-called online games. It has also been a very important aspect that we all want to overcome. The main aspect and reason why we try to feel awful about stop playing video games are that they feel like it evaporates unknowingly our precious time. It feels like it acts as a disturbance to our daily chores and errands.
All these preconceived notions are part of our life when it comes to the aspect of playing games. Also, we are very much pressurized daily by our friends and family persuading us to stop allowing us to play video games continuously. There are also certain dubious distinctions existing such that the strain to eyes is very heavy and there are also many health complexities that are existing in the long run and these effects being very destructive in nature.
Also, we have a feeling that it is not at all good effects that come with playing video games continuously. There might be a certain level of insecurity existing in parents who see their children playing video games continuously. Also, there is a certain loss of hope in parents as they see their children playing video games and addicted to it in a way that is irrevocable for them to bring back their children to a normal state. The main aspect that is to be considered here is that in some sense there is some righteousness in the worry that the parents are feeling in the aspect of the addiction of their children into video games.
Certain researches which are in the age-old period’s state that the level of addiction could lead to a decrease in the capability of vision and also mind maturity would be decreasing due to the continuous play and no study. Also, there might be various surveys existing that state that in the long run, the growth of the mind seems to be very less to the children compared to those who are playing a video game and to those compared to whom the children are not playing video games at all. …